package GameElements;

public abstract class CTowerDefenseElement {

	private int posX;
	private int posY;
	private int lifepoints;
	private String elemName;
	private String audiotyp;
	private int uniqueID;
	private int cost;
	public int getCost() {
		return cost;
	}
	public void setCost(int cost) {
		this.cost = cost;
	}
	
	public int getLP() {
		return lifepoints;
	}
	public void setLP(int lifepoints) {
		this.lifepoints = lifepoints;
	}
	public String getName() {
		return elemName;
	}
	public void setName(String elemName) {
		this.elemName = elemName;
	}
	public int getPosY() {
		return posY;
	}
	public void setPosY(int posY) {
		this.posY = posY;
	}
	public int getPosX() {
		return posX;
	}
	public void setPosX(int posX) {
		this.posX = posX;
	}
	public String getAudioTyp() {
		return audiotyp;
	}
	public void setAudioTyp(String audiotyp) {
		this.audiotyp = audiotyp;
	}
	public int getUniqueID() {
		return uniqueID;
	}
	public void setUniqueID(int uniqueID) {
		this.uniqueID = uniqueID;
	}
	
	
	
}
